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	<title>Experimental Game Lab</title>
	<link>http://egl.lcc.gatech.edu</link>
	<description>Game research lab of the School of Literature, Communication &#038; Culture at Georgia Tech</description>
	<lastBuildDate>Thu, 19 Nov 2009 16:02:19 +0000</lastBuildDate>
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	<item>
		<title>Ian Bogost on Mario&#8217;s Staying Power</title>
		<description>NPR quotes Ian Bogost in their article about the enduring popularity Nintendo's Mario. </description>
		<link>http://egl.lcc.gatech.edu/?p=172</link>
			</item>
	<item>
		<title>Ian Bogost on Brain Games and Crossovers</title>
		<description>Alibaba and Forbes interview Ian Bogost as part of an article on the rising popularity of brain games and its importance to the video game genre.

Gamasutra   reposts Bogost's blogpost on crossovers as part of their Expert Blogger feature. </description>
		<link>http://egl.lcc.gatech.edu/?p=171</link>
			</item>
	<item>
		<title>What Is Narrative Summit: Live Videostream</title>
		<description>How to Think About Narrative and Interactivity will be available over a live videostream at http://lcc.gatech.edu/graduate/live.

This historic event will be taking place on Tuesday, October 20th, 4:30-6:00pm. </description>
		<link>http://egl.lcc.gatech.edu/?p=170</link>
			</item>
	<item>
		<title>Ian Bogost on Iterative Game Design</title>
		<description>Gamasutra has a feature on iterative game design, using Ian Bogost's theory of Unit Operations as its basis. </description>
		<link>http://egl.lcc.gatech.edu/?p=169</link>
			</item>
	<item>
		<title>What Is Narrative Summit: Tuesday, Oct. 20th, 4:30pm, Skiles 002</title>
		<description>Colloquium: How to Think About Narrative and Interactivity

Please save 4:30-6 Tuesday October 20th for a reprise of the conversation from DAC 1999 ... and the surprising next stage of the Ludology/Narratology discussion, featuring...

Espen Aarseth
Janet Murray
Fox Harrell

Each panelist will speak for 15 minutes, followed by 30 minutes of mutual questioning and ...</description>
		<link>http://egl.lcc.gatech.edu/?p=167</link>
			</item>
	<item>
		<title>Ian Bogost on Self-Adjusting Video Games</title>
		<description>Kotaku and Tonic quote Ian Bogost in their articles on self-adjusting video games and the Super Guide, Nintendo's latest feature.  Read the articles here and here. </description>
		<link>http://egl.lcc.gatech.edu/?p=166</link>
			</item>
	<item>
		<title>Celia Pearce Book-Signing Lecture, 10/14 Georgia Tech Barnes &#038; Noble</title>
		<description>CELIA PEARCE LECTURE & BOOK SIGNING
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds (MIT Press)
By Celia Pearce, Assistant Professor in the School of Literature, Communication & Culture
October 15, 12:00PM – 1:00PM—Barnes & Noble at Georgia Tech (Upstairs)
48 5th Street Northwest Atlanta, GA 30308 - (404) 894-2517

 </description>
		<link>http://egl.lcc.gatech.edu/?p=165</link>
			</item>
	<item>
		<title>Dr. Ian Bogost in EdGames 670</title>
		<description>Students in SDSU's Exploratory Learning through Games and Simulations discuss Dr. Ian Bogost's newsgames research and game development as exemplifying the potential for video games to educate the public on social and political issues.

Read the blog entry here. </description>
		<link>http://egl.lcc.gatech.edu/?p=163</link>
			</item>
	<item>
		<title>Synaesthetic Media Lab in Purple Pawn</title>
		<description>Purple Pawn has an article on game scholarship that includes Optical Chess, a game designed by the Synaesthetic Media Lab for their Tangible Tracking Table project.

Read the article here. </description>
		<link>http://egl.lcc.gatech.edu/?p=161</link>
			</item>
	<item>
		<title>Mads Haahr talk: Sept. 22, 4:30pm, Skiles 002</title>
		<description>Tuesday, September 22nd, 2009

4:30-6:00pm

Skiles 002

The Ghost and the Machine: Mediation and Horror in Fatal Frame II: Crimson Butterfly

ABSTRACT: For psychological horror games, a particularly interesting characteristic is their common use of mediation as a means to connect the 'ordinary' game world with a hidden supernatural (and invariably frightening) game world ...</description>
		<link>http://egl.lcc.gatech.edu/?p=160</link>
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