Digital Media Demo Day show - May 2nd!
You are cordially invited to the Digital Media Spring 2007 Demo Day from 4:00-7:00 on Wednesday, May 2, 2007 in the Skiles Building.
Please view your official invitation at: http://dm.lcc.gatech.edu/demoday/.
Please RSVP at: http://dm.lcc.gatech.edu/demoday/rsvp/.
We have many exciting demos to show off at this year’s event, including extraordinary Masters Projects and student and faculty projects in Interactive Narrative, Tangible Media, Experimental Games, Interactive Television, and Digital Film. Refreshments will be served.
Wednesday, May 2, 4:00-7:00PM
Wesley New Media Center
Skiles Classroom Building
686 Cherry Street
Please direct inquiries to Matthew McIntyre at 404-385-7551 or at
matthew.mcintyre@lcc.gatech.edu.
Playology: Values @ Play Board Game Modding Workshop
“Playology*: EGL’s Weekly Game Night
Tuesday, April 17, 6:00-8:00pm
Experimental Game Lab
Skiles Building Room 354
Theme: Values @ Play Board Game Modding Workshop
Please join us for a very special playology. Board Game Modding is a technique for exploring game design introduced by faculty member Celia Pearce with her women’s game collective Ludica < http://www.ludica.org.uk > at DiGRA 2005. For this week’s playology, inspired by Mary Flanagan’s Values @ Play residency at Georgia Tech, we would like to do an experiment in Values @ Play Board Game Modding.
The challenge: A Monopoly mod entitled “Haves/Have-Nots”. In this modification of the classic board game, which we will develop together in a workshop format, players begin with unequal starting conditions. Some players begin poor, others rich, some begin with inheritance, and others take different salaries when they pass go. We develop alternative rules, tweak, iterate, and see what happens! We may also have some special guests. Come join the fun!
Jose P. Zagal
PhD Candidate, College of Computing
jp [at] cc.gatech.edu
http://www.cc.gatech.edu/~jp/
Jose Zagal is a PhD candidate in the College of Computing, Georgia Institute of Technology. He has an MSc in engineering sciences and a BS in industrial engineering from Pontificia Universidad Catolica de Chile. His research interests include the use of online communities for collaborative learning and the development of frameworks for describing, analyzing, and understanding games. He is a member of the Electronic Learning Communities Lab and the Experimental Game Lab at Georgia Institute of Technology. In his free time he loves to design and play games.
Current Projects: Game Ontology Project, GameLog
Glorianna Davenport talk April 19th at LCC
Dr. Glorianna Davenport will be giving a presentation in Skiles 002 at 4:30 on Thursday, April 19.
Refreshments will be served.
Dr. Davenport is a Principal Research Associate and founding member of the Media Lab at MIT. She is the founder and director of the Media Fabrics Group, whose mission evolved from her earlier research and leadership of the Interactive Cinema Group. More information on her work can be viewed at: http://ic.media.mit.edu/people/gid/
She will speaking on: The Media Fabric and the Politics of Expression
The media fabric is a semi-intelligent organism where lines of communication, threads of meaning, chains of causality, and streams of consciousness converge and intertwine to form a rich tapestry of engagement and emergent understanding. It is a multifaceted, technologically enabled, creatively ready network of media that invites us to create and share our own expressions as it immerses us in the expressions of others through asynchronous and synchronous construction, navigation and dialoguing.
Michael Patrick Johnson talk
Michael Patrick Johnson will speak in Skiles 002 at 4:30PM on Thursday, April 12
Title: Artificial Life and Interactive Entertainment: Research and Works (1990-2007)
Abstract:
This lecture will present an overview of my research and projects with which I was involved during my studies at the MIT Media Lab and Artificial Intelligence Lab. Centered around the fields of interactive entertainment and artificial life, topics will include: pinball and machine learning; magic mirrors and augmented reality; evolutionary computation and machine vision; plush toys and synthetic character control; body extension with lasers, and expressive interactive character motion. I will also touch on some recent experiences as a software engineer in the videogame industry.
