Digital World and Image Group - DWIG

We see game spaces and game media as important forms of self-expression. We work to improve creative access and the expressive range available in interactive digital media such as games.
Website:
http://dwig.lcc.gatech.edu/index.html
Contact:
Michael Nitsche(director)
michael.nitsche[AT]lcc.gatech.edu
Skiles Building office 025
Georgia Institute of Technology
School of Literature, Communication, and Culture
686 Cherry Str.
Atlanta, GA 30332-0165
phone 404 894 7000 (email is much safer!)
fax 404 894 1287
Living Game Worlds IV - Interplay: NEW DATES - December 1-2, 2008
Living Game Worlds IV will focus on the theme of networked play and engage dialogues on the rapidly growing domain of multiplayer games and virtual worlds, including online networked entertainment as well as pervasive, mobile and tangible gaming. The symposium will explore various aspects of networked play from historical, cultural, technological and design perspectives, as well as current and future trends such as user-created content and the rising use of virtual worlds in the workplace.
Living Game Worlds is an annual symposium presented by the Experimental Game Lab, the School of Literature, Communication and Culture and the GVU Center of the Georgia Institute of Technology. Each year, Living Game Worlds brings together luminaries from academia, industry and the arts to explore topics related to research, design and cultural practices of digital games.
For details and registration, visit the Living Game Worlds Web Site.
Playology Monday February 25, 4:30pm Topic - Game Developers Conference Debriefing
Playology The EGL’s Weekly Game Salon Monday February 25,
4:30pm Experimental Game Lab/Skiles 354
Topic: Game Developers Conference Debriefing Join GaTech & EGL faculty and students for a debriefing on GDC08.
If you went to GDC, please come and share your experiences!
What is Playology? Playology is a weekly salon devoted to hands-on gameplay and critical discussion. Each week will focus on a particular theme, game, genre or aspect of game culture and design. Participants may be asked to bring games that relate to these themes. Game genres may include PC, console, board games, casual games, indie and alternative games, MMORPGs and virtual worlds. Readings may also be recommended, and special guests may be featured. Playologly is open to Digital Media and CM faculty and students, as well as other schools and departments, friends and spouses.